Sunday, February 24, 2008

Camtasia (to make a video tutorial)

Try to capture our cursor movement in PC. So we make a tutorial movie, that include sound recording background ?

I use my camtasia version 2.00. (But the latest version is 5.00) . :)

You can push the record button. Then you can save in a movie file. It works well.

If you want some, You can try download it at here (trial)





Google trends

Google trends


Just want to see what keyword trends this month, this year etc just try : trends google
Example i want to compare googling Indonesia internet users between keyword ramalan bintang (zodiak) or lirik lagu... (song lyrics) hmmm check this out
Or compare friendster with blog...? (hmm..)... check this out too..

You can see what region or province in Indonesia is more interesting in friendster. Okey... more to try? c u.




Capture / screenshot of full web page

Ok. This extension of mozilla FIRESHOT i found is very usefull to capture screenshot page from a web site.
Especially for me , to make and edit before a tutorial book or module. If You mozilla user , you can try to download extension in this page -> here. After download and install fireshot. To try this .. simply just right click in page, then choose fireShot take screen shoot and save or edit it first..


HOW TO DOWNLOAD YOUTUBE (FLV)?

Many friends ask me how to download video from youtube. Then I try to search a free plug-in browser extension or software from web to do it. For my best result.

1. Youtube video is flv

2. I’ll try to install my Mozilla extension. Name is orbit downloader..you can free download it here

3. Then everytime I play a video I can see my grab (arrow) symbol

4. Click that symbol to Download

5. For playing flv movie download flv player from ->here

6. Conver to avi or mpeg, just download the converter -> here (free)

For low internet connection , try www.vixy.net


Friday, February 22, 2008

Multimedia by wikipedia

According WIKIPEDIA ; Multimedia (Lat. Multum + Medium) is media that utilizes a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only utilize traditional forms of printed or hand-produced text and still graphics. In general, multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms.

Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia (as an adjective) also describes electronic media devices used to store and experience multimedia content. Multimedia is similar to traditional mixed media in fine art, but with a broader scope. The term "rich media" is synonymous for interactive multimedia. Hypermedia can be considered one particular multimedia application.




Categorization

Linear
Presentation
Non-linear
Interactive

Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses without any navigation control for the viewer such as a cinema presentation. Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training. Non-linear content is also known as hypermedia content.

Multimedia presentations can be live or recorded. A recorded presentation may allow interactivity via a navigation system. A live multimedia presentation may allow interactivity via interaction with the presenter or performer.

[edit] Features

Local
Recorded
Online
Streaming

Multimedia presentations may be viewed in person on stage, projected, transmitted, or played locally with a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can be either analog or digital electronic media technology. Digital online multimedia may be downloaded or streamed. Streaming multimedia may be live or on-demand.

Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.

The various formats of technological or digital multimedia may be intended to enhance the users experience, for example to make it easier and faster to convey information. Or in entertainment or art, to transcend everyday experience.

A lasershow is a live multimedia performance.
A lasershow is a live multimedia performance.

Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, Haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience.

[edit] Terminology

[edit] History of the term

In 1965 the term Multi-media was used to describe the Exploding Plastic Inevitable, a performance that combined live rock music, cinema, experimental lighting and performance art.

In the intervening forty years the word has taken on different meanings. In the late 1970s the term was used to describe presentations consisting of multi-projector slide shows timed to an audio track. In the 1990s it took on its current meaning. In common usage the term multimedia refers to an electronically delivered combination of media including video, still images, audio, text in such a way that can be accessed interactively.[1] Much of the content on the web today falls within this definition as understood by millions.

Some computers which were marketed in the 1990s were called "multimedia" computers because they incorporated a CD-ROM drive, which allowed for the delivery of several hundred megabytes of video, picture, and audio data.

[edit] Word usage and context

Since media is the plural of medium, the term "multimedia" is a pleonasm if "multi" is used to describe multiple occurrences of only one form of media such as a collection of audio CDs. This is why it's important that the word "multimedia" is used exclusively to describe multiple forms of media.

The term "multimedia" is also ambiguous. Static content (such as a paper book) may be considered multimedia if it contains both pictures and text or may be considered interactive if the user interacts by turning pages at will. Books may also be considered non-linear if the pages are accessed non-sequentially. The term "video", if not used exclusively to describe motion photography, is ambiguous in multimedia terminology. Video is often used to describe the file format, delivery format, or presentation format instead of "footage" which is used to distinguish motion photography from "animation", motion illustrations. Multiple forms of information content are often not considered multimedia if they don't contain modern forms of presentation such as audio or video. Likewise, single forms of information content with single methods of information processing (e.g. non-interactive audio) are often called multimedia, perhaps to distinguish static media from active media.

[edit] Usage

VVO Multimedia-Terminal in Dresden WTC (Germany)
VVO Multimedia-Terminal in Dresden WTC (Germany)
A presentation using Powerpoint. Corporate presentations may combine all forms of media
A presentation using Powerpoint. Corporate presentations may combine all forms of media
Virtual reality uses multimedia content. Applications and delivery platforms of multimedia are virtually limitless.
Virtual reality uses multimedia content. Applications and delivery platforms of multimedia are virtually limitless.

Multimedia finds its application in various areas including, but not limited to, advertisements, art, education, entertainment, engineering, medicine, mathematics, business, scientific research and spatial temporal applications. Several examples are as follows:

[edit] Professional

[edit] Creative industries

Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Request for their skills range from technical, to analytical, to creative.

[edit] Commercial

Much of the electronic old and new media utilized by commercial artists is multimedia. Exciting presentations are used to grab and keep attention in advertising. Industrial, business to business, and interoffice communications are often developed by creative services firms for advanced multimedia presentations beyond simple slide shows to sell ideas or liven-up training. Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well.

[edit] Entertainment and fine arts

In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Some video games also use multimedia features. Multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information are called Interactive Multimedia. In the Arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer. One of the most relevant could be Peter Greenaway who is melding Cinema with Opera and all sorts of digital media. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery. Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional media. Digital recording material may be just as durable and infinitely reproducible with perfect copies every time.

[edit] Education

In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.

Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. Several lines of research have evolved (e.g. Cognitive load, Multimedia learning, and the list goes on). The possibilities for learning and instruction are nearly endless.

[edit] Engineering

Software engineers may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training. Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers.

[edit] Industry

In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers. Multimedia is also helpful for providing employee training, advertising and selling products all over the world via virtually unlimited web-based technologies.

[edit] Mathematical and Scientific Research

In Mathematical and Scientific Research, multimedia are mainly used for modelling and simulation. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia.

[edit] Medicine

In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.

[edit] Miscellaneous

In Europe, the reference organization for Multimedia industry is the European Multimedia Associations Convention (EMMAC).

An observatory for jobs in the multimedia industry provides surveys and analysis about multimedia and ITC jobs.[1]

[edit] Structuring information in a multimedia form

Multimedia represents the convergence of text, pictures, video and sound into a single form. The power of multimedia and the Internet lies in the way in which information is linked.

Multimedia and the Internet require a completely new approach to writing. The style of writing that is appropriate for the 'on-line world' is highly optimized and designed to be able to be quickly scanned by readers. [2]

A good site must be made with a specific purpose in mind and a site with good interactivity and new technology can also be useful for attracting visitors. The site must be attractive and innovative in its design, function in terms of its purpose, easy to navigate, frequently updated and fast to download. [3]

When users view a page, they can only view one page at a time. As a result, multimedia users must create a ‘mental model of information structure’.[4]

Patrick Lynch, author of the Yale University Web Style Manual, states that users need predictability and structure, with clear functional and graphical continuity between the various components and subsections of the multimedia production.In this way, the home page of any multimedia production should always be a landmark, able to accessed from anywhere within a multimedia piece.

[edit] Conferences

There are a large number of multimedia conferences, the two main scholarly scientific conferences being:

[edit] References, Sources, and Notes

  1. ^ Tay Vaughan
  2. ^ Stewart, C and Kowaltzke, A. 1997, Media: New Ways and Meanings (second edition), JACARANDa, Milton, Sydney. pp.102.
  3. ^ Jennifer Story, from Next Online,2002.
  4. ^ Lynch P., Yale University Web Style Manual, Http://info.med.yale.edu/caim/manual/sites/site_structure.heml.


Thursday, February 21, 2008

Flash tutorial #1

This is tutorial How to draw head (taken from youtube)

Media and animation

Media and animation

Garin Hess and Steven Hancock

Most e-learning practitioners are familiar with Flash’s animation capabilities. Who hasn’t visited a Website that has an animated introduction or received an animated Flash movie via email? Because Flash can support animation, video, and audio, it’s become a preferred environment for media-rich learning experiences. With broadband Internet connections becoming more common, instructional designers are beginning to design with confidence the kind of engaging learning experiences previously impractical over the Internet.


Flash has been able to convert video AVI files to Flash SWF files since the release of Flash MX. However, Macromedia’s most recent Flash release, Flash MX 2004, includes a new type of Flash file type called a Flash Video (the files have a .flv extension). FLV files allow more precision controls for synchronizing other media or animations with video, as well as enhanced control over streaming video content via the Internet.